Monday, May 16, 2016

TACO Spring 2016 Results

TACO Spring is now finished, and it was a good time. Congratulations go out to the winner Brewdon, who took down the title on Sunday evening in The Angry Chicken's live stream.

How did Three Gods and a Miracle finish, you ask? About as predicted.

Overall, the finish was 1-1 without any byes. There were about 100 players, so quite a few byes were out there. But my first round opponent was in above his head a little bit, so it made no difference in the end. Let's take a look at the specific results.

Round 1 vs. Deefoz (Shaman, Paladin, Mage, Priest)
  • He banned Hunter (wow), I banned Shaman
  • Game 1: my Miracle Rogue def. his Tempo Mage
  • Game 2: my N'Zoth Priest def. his Control Paladin
  • Game 3: my Reno/C'Thun Warlock def. his Tempo Mage
There were some significant misplays, especially in the Priest/Paladin game where those little errors add up over the long game. His Mage came out like a champ against Miracle Rogue but it just did not matter, which is testament to the strength of that Miracle deck. The other two games were always way in my control, as evidenced by the following screenshots.

You know what's fun? Getting to play both Ragnaros Lightlord and Uther in Priest. True story.

For style points, I decided to let C'Thun finish the job against Mage in game three, since I was not able to play Yogg or N'Zoth in the other games.

Round 2 vs. KEnODvT (Priest, Shaman, Paladin, Hunter)
  • He banned Rogue, I banned Shaman
  • Game 1: his Midrange Hunter def. my N'Zoth Priest
  • Game 2: his Control Priest def. my Reno/C'Thun Warlock
  • Game 3: my Yogg & Load Hunter def. his N'Zoth Paladin
  • Game 4: his N'Zoth Paladin def. my N'Zoth Priest
I should've taken some screenshots (opponent had mostly gold decks too), but these matches were so close and so long that I was too focused in the moment to provide those. All four games were competitive, but the last three were truly epic. Worth recapping as I have below:

Game 1 came down to him having Call of the Wild on Turn 8 and 10, which exhausted my resources just before I had turned the game around and put it under control. That's how Hunter vs. Priest goes sometimes.

Game 2 he played an early Justicar Trueheart, which was going to make it difficult for me to play the long game against him. So even though I was still in the mid-20's after drawing a few extra cards with the Hero Power, I went ahead and played Turn 9 Jaraxxus since I had two big taunt minions on board. One of these was a 4/6 Brann Bronzebeard, and I'd never seen Jaraxxus go off twice before (it was very weird).

On the next turn, my taunts were gone and I had to clear a Wild Pyromancer with my attack power, putting me at 12. Although the opponent had quite a few cards in hand, I was set to win with C'Thun the next turn...and despite having 16-17 cards left in his deck, he played Auchenai Soulpriest, double Flash Heal, Hero Power for 14 damage to my face. Cute, an unintentional combo Priest. That was frustrating as all hell, but I forced him to have a very specific set of cards as his only out and he had it.

Game 3 I though about holding Hunter back, but then decided, I'm here for fun and I'd hate to never get a chance to play the deck after it was banned Round 1. YOLO Yogg was in effect! I was able to apply some pressure to the N'Zoth Paladin and played through one fairly good Lock and Load turn as well. Eventually he built up a board that was going to be lethal soon, so I had to go all in on Yogg with about 12-14 spells played. It turned out beautifully, as I ended up with a 10/4 divine shield Yogg and a 4/2 divine shield Savannah Highmane (long story) with him on 14 life. He responded with a N'Zoth which pulled Sylvanas and Uther. I didn't have any burn left in hand, so I played tracking and had to rely on the fates of RNG with Deadly Shot. It cleared Uther (because of course it would) and I stomped to victory. Maybe not well-earned, but the opponent and I were laughing all the same.

Game 4 was your standard N'Zoth Priest vs. N'Zoth Paladin long grind fest. I pulled terribly on my Shades (Humility and Aldor Peacekeeper...ugh) and eventually had to go in on N'Zoth despite knowing he still likely had one board clear left. Golden Monkey followed that to try and win with legendaries over his board presence (double minion hero power nearly all game thanks to another early Justicar), but my pulls were less than ideal. I was not able to draw well with Shades, and my big removal spells did not come at the right times (most were buried deep in the deck).  He was able to Forbidden Healing out of range and I lost to fatigue damage and his continual board presence.

And, that's that. The opponent went on to lose the next round, breaking the streak of me losing to a Top 4 finisher in every TACO tournament. Oh well.

So another relatively early exit. But it was a lot of fun, and each of the decks got to win a game thanks to the YOLO Yogg game in the second round working out for me. That's satisfying, and I know but for a bit of bad luck these decks were way more solid than I initially gave them credit for.

They will be fun to continue to play on ladder as well, so I've posted screenshots below for those who want to join the fun.

Finally, let's check in on my predictions. Thanks to Battlefy, lots of statistics were available to us to see how my bigger-scale predictions panned out:
  • I will ban Shaman in every round - CORRECT (2 of 2 rounds) (Shaman was the most banned class in the tournament too)
  • Warlock will be the class banned most often by my opponents - WRONG (0 of 2 rounds)
  • Hunter will be least played, Shaman will be most played - CORRECT (Druid and Hunter were least played, Shaman was most followed by Warlock)
  • The tournament winner will have N'Zoth Paladin, Miracle Rogue, and Shaman as three of their decks - WRONG (Brewdon had Warlock, Priest, Shaman, Druid)
  • I will go 1-1, and a bad Yogg-Saron turn will be my undoing - MOSTLY CORRECT (My YOLO Yogg actually worked, but I still ended up 1-1)
Not too bad on the predictions front. On to the next one!  Enjoy the Whispers meta everyone.

Decklist Screenshots:

Friday, May 13, 2016

Preparing for TACO Spring 2016: Developing a Fun Themed Deck Line-up

It's been a ridiculously fun 2+ weeks in Arena and Constructed following the release of Whispers of the Old Gods in Hearthstone, as everyone explores crazy combinations of cards and new types of decks. That makes it a perfect time for the latest in the seasonal (quarterly) open tournaments hosted by The Angry Chicken podcast (also known as TACO).

Despite playing a lot of Hearthstone, these are the only tournaments I have played in thus far. They tend to be highly enjoyable because the community of podcast listeners fills up most of the slots in a 128-person single elimination bracket, and this particular community tends to be very nice to each other. While there's certainly competitive play, it's all done in the spirit of fun (and the stakes of a couple gift cards and a custom engraved pint glass are not causing people to go all serious mode).

I've had the pleasure of playing in three of these tournaments so far, and I've tried to be competitive in all of these. The results have been mixed:
  • TACO Spring 2015 (0-1) (Control Warrior, Combo Druid, Handlock) - lost to a semifinal player
  • TACO Fall 2015 (1-1) (Patron Warrior, Dragon Priest, Mech Mage) - lost to the eventual champion
  • TACO Winter 2016 (4-1) (Freeze Mage, Aggro Shaman, and my brew Dragon Hunter) - lost to a semifinal player
Despite being knocked out early in two out of three, I have always been taken out by one of the Top 4 players in the tournament. Plus, playing in the Conquest format has provided the opportunity to play a lot of different decks as competitive, which is a fun challenge when you don't do it frequently.

So with the new expansion comes new rules for TACO: the Standard format will be used (of course), and now a ban is included each round so you must bring FOUR classes to the Conquest format. Just like with Heroes of the Storm, I believe bans make for more interesting strategy and variety in a tournament like this.

However, figuring out what Standard format decks to bring, let alone four of them, has proven to be an exceedingly difficult challenge. Hell, there's only been one or two "meta reports" on the major websites and the format is far from settled. Things like C'Thun Druid is all the rage one week, and then mostly done the next week. Competitive tournaments have seen a wide mix of decks and classes as well, as evidenced by Dreamhack Austin last week and the European Spring Preliminaries this week. Here's a table put together by GosuGamers for the spread of decks in the ESP:

Following my enjoyment of Arena and the 12-win Paladin run which came off the heels of my failed April Arena challenge (see previous posts), I buckled down this week to figure out which of the nine classes would become my four decks. I again figured let's play competitively because an experienced CCG player like me should be able to have a huge edge on a field full of players still brewing up decks rather than playing established "meta decks."

However, as the week wore on, I could not seem to identify decks which hit the sweet spot of (a) being fun to play, and (b) having a high winrate. I started the week set on a line-up of C'Thun Druid, Tempo Yogg Mage, Aggro or Midrange Shaman, and Zoo Warlock. But my luck with Mage and especially Druid quickly soured, and then the Dreamhack results and deck lists came out. All of a sudden, I'm experimenting with new decks like Tempo Warrior, N'Zoth Control Paladin, Miracle Rogue, and the like, all of which are being played a ton on ladder to go with Zoo and Shaman decks.

Having decided that I could not make a decision, I tried listing my best deck in each class in order and running a random number generator to pick 4 classes. I let the line-up it selected settle in my head for a day or so before coming to the realization I just was not going to be happy with it. Or really, with trying to be competitive in this unsettled format. Trying hard and failing would be exceptionally was I to do?

Then the light bulb went on.

Have fun.

Not just any fun, but epic fun.

Play a theme roster of decks which are fun to play and at least somewhat competitive, and see what happens. That was my attitude with my pet deck Dragon Hunter last time (albeit with much more time and refinement put in to that deck to be competitive in a well-established Wild Format), and it worked out fine. Worst case scenario, I go 0-1 and have fun playing these decks doing it. Seems like a great plan.

After some more thinking and brewing, I came up with a roster and then started refining it. The roster was formulated by wanting to play each of the three Old Gods which I have opened and brewed with (C'thun, Yogg-Saron, and N'Zoth) and one of the classes which I have not played in a TACO yet (Paladin or Rogue).

The latter decision was easy because N'Zoth Paladin, while very strong, is the only viable deck in Paladin right now and too predictable. I'll save that for trying hard on the ladder. Which left me with Rogue, a class I had single digit wins with in ranked until this week.

But then the theme for the "have fun" deck line-up became obvious thanks to the Rogue deck I've had the most luck with:

Three Gods and a Miracle
  • C'Thun Reno Warlock
  • Yogg & Load Hunter
  • N'Zoth Control Priest
  • Miracle Rogue
Picking fun decks a little off the well-beaten path, we have three decks centered on Old Gods and a fourth on "Miracles."  None of which I've played in a tournament before (that seems to be a trend, as I keep brining totally new decks every season as shown by the list above).

Playing off an old movie title, we have quite a little religious fun theme this time. Plus, many of these decks are not the type of things opponents will be very prepared for, considering the rise of Warrior decks, Shaman decks, Zoo Warlock, and N'Zoth Paladin. Who knows, maybe this fun combination will go farther than one or two rounds this weekend.

I'll share results and deck lists in my next post, as well as results of some fun predictions below, but a little over a day of testing and refining the four decks has lifted my ladder rank a couple rungs and has revealed some strengths and weaknesses. Of the most popular classes, I feel most confident against Warriors of all varieties and least confident against Shaman (followed closely by Zoo Warlock), AKA, the decks which build and maintain strong board presence better than all others right now.

Based on that, here's my predictions for the tournament, with a focus on both bans and results since I have not participated in a four deck Conquest format tournament with bans ever before.
  • I will ban Shaman every round that I play in TACO Spring 2016, because my line-up is super weak to that class and I expect almost everyone will bring it.
  • Warlock will be the class primarily banned by my opponents in the Three Gods and a Miracle line-up, as they will suspect Zoo (for similar reasons, if I play more than 2 rounds I'd expect a ban to be thrown at Rogue once or twice as well).
  • Hunter will be the least played class of TACO Spring 2016, while Shaman will be the most played class.
  • The tournament winner will have N'Zoth Paladin, Miracle Rogue, and Shaman as three of their decks.
  • I will go 1-1, and a bad Yogg-Saron turn will be my undoing (Pyroblast to the face, anyone?).
The prep is over.

Let's go have some epic fun! TACO hype!

Monday, May 9, 2016

April Arena Challenge Final Update (#4)

As mentioned at the end of March, I decided to take on an Arena challenge where you play 10 arena runs and try to achieve a certain number of wins (an overly optimistic 65 total, in my case). Let's check in on how this challenge is progressing.

After the first seven runs (Hunter, Paladin, Mage, Warlock, Shaman, Priest, Druid), we stand at 24 wins total.

For run #8, the choice was already one in which I had played all three decks before! So Warrior and Rogue will have to wait as I select between Druid, Hunter, and Warlock. While I would've been happier with a Mage or Paladin repeat, I will do a second Druid run in a row as I feel that my previous 3-3 run was not up to snuff for that class. Here's the deck:

Results for Run 8 (Druid)
L vs. Warrior (0-1)
W vs. Hunter (1-1)
W vs. Rogue (2-1)
W vs. Mage (3-1)
L vs. Mage (3-2)
L vs. Shaman (3-3)

Final Total after 8 Arena Runs - 27 wins

And go figure, a 3-3 run deserves another, apparently. Despite getting on a nice three-game winning streak early in this run, the deck just did not have what it took to do better than the other decks I have drafted in this challenge. On the down side, the nerfs hit during this run and that made Force of Nature not so good...but on the bright side, the new set Whispers dropped as well which means new cards to play with and hopefully better results!

For round 9, Rogue came up against Priest and Druid (yet again), so I finally needed to pick Valeera. Although the mechwarpers from the previous run disappeared, my assortment of two and three mana cards was much deeper. Would that finally be the ticket to a good run in this challenge? Here's the deck:

Results for Run 9 (Rogue)
W vs. Shaman (1-0)
W vs. Paladin (2-0)
L vs. Shaman (2-1)
L vs. Hunter (2-2)
W vs. Mage (3-2)
W vs. Paladin (4-2)
W vs. Rogue (5-2)
W vs. Rogue (6-2)
W vs. Mage (7-2)
W vs. Rogue (8-2)
L vs. Mage (8-3)

Final Total after 9 Arena Runs - 35 wins

Finally, an Arena run with some serious legs to it! Clearly people are adjusting to the new cards, which certainly helps, but this deck did some solid work with all the 2-drops. Corrupted Healbot was interesting, as the card was not as good as Zombie Chow but it still made for some interesting games and decisions out of opponents. It will be interesting to see where that particular card shakes out in the arena format. Also, apparently I just own opponents playing Rogue...don't know why but it just seems to happen.

For the final round 10, the choice did not contain Warrior, so I dodged that bullet for this challenge. However, Shaman was the pick over Priest and Rogue despite my recent success with Rogue because Shaman looks like one of the classes that will benefit most from having a heavy emphasis on WOG cards. I got a second pick Flamewreathed Faceless, which is awesome, but no more came down the pike to make the deck potentially ridiculous.

Results for Run 10 (Shaman)
L vs. Paladin (0-1)
W vs. Rogue (1-1)
W vs. Hunter (2-1)
L vs. Shaman (2-2)
L vs. Rogue (2-3)

Final Total after 10 Arena Runs - 37 wins

It figures that the end of the League of Explorers meta in Arena finishes with a true thud, as my failures to play the tempo game in this challenge led to a lot of mediocre results. Of course, May came and the first run ended up being a Paladin run at 12-2, which would've been helpful in trying to reach 65 wins! Oh well. Sometime we will revisit this challenge and hopefully with better luck than April.

Thanks for reading, and until next time, enjoy the new WOG metagame in Arena. Big creatures and end game matters once again, which appears to have helped my personal Arena game. More on this later, especially if I keep winning double digits after stopping the challenge.