As mentioned at the end of March, I decided to take on an Arena challenge where you play 10 arena runs and try to achieve a certain number of wins (65 total, in my case). Let's check in on how this challenge is progressing.
My first deck choice was between Warlock, Hunter, and Warrior. Nothing like starting off with that type of choice. Regardless, we move on with Alleria leading this challenge and the following deck:
Results for Run 1 (Hunter)
W vs. Paladin (1-0)
L vs. Paladin (1-1)
W vs. Shaman (2-1)
L vs. Paladin (2-2)
W vs. Mage (3-2)
L vs. Paladin (3-3)
Total after 1 Arena Run - 3 wins
Not exactly the start you would hope for when shooting for 65 wins in 10 arena runs. Two of the three Paladin decks that I lost to were very high quality, and this particular Hunter deck was really weak in the midgame. Plus, when Chromaggus is the best legendary offered as a first pick, it's not exactly a great set of cards overall. Moving on...
For round 2, the next selection was between Shaman, Paladin, and Warlock. If you can't beat them as in the last run, join them! Paladin it is. Here's deck 2 (cries at no Truesilver or Murloc Knight):
Results for Run 2 (Paladin)
W vs. Warrior (1-0)
L vs. Druid (1-1)
W vs. Druid (2-1)
W vs. Paladin (3-1)
L vs. Priest (3-2)
W vs. Druid (4-2)
W vs. Mage (5-2)
L vs. Mage (5-3)
Total after 2 Arena Runs - 8 wins
Certainly an improvement from the first run, but still not a perfect result when shooting for a 6.5 win average, as Paladin is one of the better options in Arena if not THE best, at the moment. As noted above, there were some notable Paladin staples missing, but the deck still worked well enough. The late-game cards did not pack quite enough punch to finish off the opponents I lost to, as most games did play out with the opponent dropping below 10 health before the game was over.
But regardless, we must move on. Next up will be a Mage run, which is probably more my favorite Arena class than even Paladin. Check back next time to see if we can get this challenge back on track.