Tuesday, April 19, 2016

April Arena Challenge Update #2

As mentioned at the end of March, I decided to take on an Arena challenge where you play 10 arena runs and try to achieve a certain number of wins (65 total, in my case). Let's check in on how this challenge is progressing.

After the first two runs (Hunter, Paladin), we stand at 8 wins total.

The third deck choice turns out to be Mage, which was selected over Warlock and Rogue. Trying to get this challenge back closer to on track, and this is the deck offered up in the draft:

Results for Run 3 (Mage)
W vs. Mage (1-0)
W vs. Warlock (2-0)
L vs. Paladin (2-1)
W vs. Mage (3-1)
W vs. Rogue (4-1)
L vs. Shaman (4-2)
L vs. Warlock (4-3)

Total after 3 Arena Runs - 12 wins

Maybe we should've set the bar at 40 or 50 wins! Regardless, at least the early struggles give me a high bar to try and hurdle over as we continue. Two of the three losses with this Mage deck were aggressive rundowns where it would've been difficult to come back even with a good draw, and those losses (while frustrating) are somewhat understandable. Just unusual for me to pick up two of those type of losses before reaching 6 or 7 wins. On the bright side, this deck felt like it was approaching the groove once again, as it's clear my rust from playing so much constructed is showing off.

For round 4 the next selection was between Shaman, Hunter, and Warlock. Having already run hunter, the choice was simple...go with Warlock and hope for the best. Here's my fourth deck, which turned out to be well on the aggressive side:

Results for Run 4 (Warlock)
W vs. Hunter (1-0)
L vs. Druid (1-1)
L vs. Paladin (1-2)
W vs. Shaman (2-2)
W vs. Druid (3-2)
L vs. Rogue (3-3)

Total after 4 Arena Runs - 15 wins

The first two losses with this deck were agonizing close losses, particularly against the Druid where my taunt minions stabilized my health at 1 life for about 10 turns before the Druid finished the job (both decks largely in topdeck mode, and Warlock with only one card a turn is at a disadvantage generally). Another 3-3 record shows that the road to 65 is going to take some serious climbing, and perhaps the goal for the next challenge should be adjusted. However, we will continue on with this experiment and see whether we have any more luck with more late-game oriented Arena drafts.  Aggressive decks are fun but not always that consistent, as was the case here.

Four runs in and we've got some serious work left on the agenda.  It's not mathematically impossible to reach the 65 win goal, but we will see what happens with some lesser used classes like Priest and Warrior, which are bound to come up soon.

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